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PSY FPX 6030 Assessment 2: Wide media access has reshaped adolescent development. Teens now spend numerous hours daily on defenses (social media, videotape games, streaming), which can support literacy and identity disquisition but is also associated with pitfalls similar to poorer sleep, increased loneliness, depression, and rotundity. Professional guidance (e.g., American Academy of Pediatrics) recommends limits and structured family plans to maximize benefits and reduce damages. Enforcing a clear, harmonious family media use plan—co-created by parents and teens—helps make healthy habits while conserving openings for social, cognitive, and identity development.
What’s Included:
The present generation of teenagers has developed with a variety of various media all around them from their earliest childhood, and convenient access characterizes daily life. Such dependency was reinforced by the COVID-19 pandemic when, for example, teaching depended immensely on computers, social contact moved to smartphones, and leisure moved to streaming platforms. Concurrently, social media engagement reached its peak because schools gave students laptops to enhance technology use. This mass media exposure gives rise to a question about the implications of its effects on the social development of teenagers.
Frissen and Eggermont (2016) further contribute that teenagers typically use media for about 11 hours every day, which includes television, video games, tablets, and smartphones. Substantial evidence shows that extensive use of media has profound impacts on the psychological and social development of adolescents, which in turn affects their social worldviewand self-perception (Frissen & Eggermont, 2016). These developmental changes overlap with Erikson’s Identity Development Stage, which occurs between ages 10 and 14, during which media and technology act as agents that promote adult identity acquisition, acting as transitional objects for adolescents (Frederick et al., 2014).
Moreover, empirical studies link higher media consumption to adverse consequences such as child and adolescent obesity, loneliness, and depression (Coyne et al., 2014). The American Academy of Pediatrics (AAP) suggests limiting screen time to two hours or less per day, with particular emphasis on not having screens in the bedroom since it has a negative effect on sleep quality and academic performance (Hill et al., 2016).
While media consumption has inherent benefits, a need exists to counterbalance this and restrict exposure, particularly to children and adolescents. To this end, our company advocates for implementing Family Media Use Plans aligned with AAP guidelines. In planning together a schedule and a set of media use rules, parents are able to instill healthy media habits that will serve best to promote teen development.
Hill, D., Ameenuddin, N., Chassiakos, Y. R., Cross, C., Radesky, J., Hutchinson, J., Levine, A., Boyd, R., Mendelson, R., Moreno, M., & Swanson, W. S. (2016, November 1). Media Use in School-Aged Children and Adolescents. American Academy of Pediatrics. https://publications.aap.org/pediatrics/article/138/5/e20162592/60321/Media-Use-in-School-Aged-Children-and-Adolescents
American Academy of Pediatrics. (2016). Family Media Plan. HealthyChildren.Org. https://www.healthychildren.org/English/fmp/Pages/MediaPlan.aspx
Coyne, S. M., Padilla-Walker, L. M., Fraser, A. M., Fellows, K., & Day, R. D. (2014). “Media Time = Family Time.” Journal of Adolescent Research, 29(5), 663–688. https://doi.org/10.1177/0743558414538316
Frissen, T., & Eggermont, S. (2016). Adolescence and the Media. Oxford Bibliographies Online Datasets. https://doi.org/10.1093/obo/9780199756841-0101
Professional guidance frequently cites limiting recreational screen time (outside practice)—numerous pediatric sources recommend aiming for ≤ 2 hours/day of recreational screen time and avoiding devices in the bedroom, but use should be acclimatized by age, sleep, and performance.
No—media can support literacy, creativity, social connection, and identity disquisition. Detriment is more likely with inordinate, late-night, or parlous content and when screen use displaces sleep, exercise, and in-person connections.
conspicuous sleep problems, steep drops in grades or provocation, social pullout, increased perversity when separated from bias, or uncommunicative online gestures.
Use cooperative problem-solving to explain enterprises, hear the teen’s perspective, negotiate limits, and offer druthers.
(sports, clubs, face-to-face haunts). Gradual changes and clear consequences work better than abrupt bans.
Educational content is generally more precious than unresistant entertainment. Prioritize interactive, age-applicable educational media, but still limit total diurnal time and ensure variety of conditioning.
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